Volunteer Computing With Video Game Consoles
نویسنده
چکیده
Volunteer computing is a form of distributed computing where projects attempt to accomplish some goal, using volunteered computational resources instead of paying for the resources [1]. Volunteer computing projects are being used for a wide range of computationally intensive scientific and mathematical goals, ranging from searching for evidence of extraterrestrial intelligence to searching for cures to cancer and other diseases, to finding Mersenne prime numbers [1, 2, 3]. Due to the computational demands of volunteer computing projects, it is desirable to find additional sources of volunteer computing power. In order to be a viable source of volunteer computing power, a platform must be able to provide enough CPU cycles to make it worth the effort to port volunteer computing applications to that platform. Video game consoles have become increasingly powerful computers over the last 30 years, and the number of video game consoles sold and their computational power combined with their network capability makes them a potentially good platform for volunteer computing. We devise an experiment to test the potential usefulness of video game consoles for volunteer computing and compare the time it takes a video game console and several different computers to do the same amount of work for an example project. Key-Words: Volunteer Computing, Video Game Consoles, Distributed Systems
منابع مشابه
Learning experiences by using video game consoles
Game-based Learning (GBL) is all about leveraging the power of computer games to captivate and engage endusers for the acquisition of skills and knowledge in a pleasant way. Studies have consistently shown that educational computer games can constitute a very good resource of student motivation. Using video game consoles as educational tools is a new idea which is attracting some researchers [1...
متن کاملYou Can't Take It with You? Effects of Handheld Portable Media Consoles on Physiological and Psychological Responses to Video Game and Movie Content
Portable media consoles are becoming extremely popular devices for viewing a number of different types of media content, both for entertainment and for educational purposes. Given the increasingly heavy use of portable consoles as an alternative to traditional television-style monitors, it is important to investigate how physiological and psychological effects of portable consoles may differ fr...
متن کاملElectricity consumption and energy savings potential of video game consoles in the United States
Total energy consumption of video game consoles has grown rapidly in the past few decades due to rapid increases in market penetration, power consumption of the devices, and increasing usage driven by new capabilities. Unfortunately, studies investigating the energy impacts of these devices have been limited and potential responses, such as ENERGY STAR requirements, have been difficult to defin...
متن کاملThe Economic Trend of Video Game Industry
In recent years the game industry has had a huge growth. We’ve seen new game consoles, great looking games and an increase in the number of people playing them. We are presently in the seventh generation of video games which focuses on consoles released since 2004. For home consoles, the seventh generation began on November 22, 2005 with the release of Xbox 360 and continued with the release of...
متن کاملSearching for Concurrent Design Patterns in Video Games Practical lessons in achieving parallelism in a video game engine
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicore, most existing video game engines are essentially sequential and thus cannot easily take advantage of this hardware. In this paper we describe techniques derived from our experience parallelizing an open-source vide...
متن کامل